Software development

GeeCON 2014 – impressions from the biggest Polish Java conference

by Rafał Borowiec May 19, 2014 Books & Events
Being busy preparing for the infoshare conference 2014, we still couldn’t skip the biggest Polish Java conference: GeeCON 2014. So I travelled to Cracow and spent two out of the three conference days there. If I had to sum it up in one sentence, I’d say that– those were very exciting days, enriched by the [...]
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AndroidAnnotations — semantics, stupid!

by Daniel Dekański March 3, 2014 Android
The pace of today’s mobile world is tremendous; new devices and technologies come and go, and developers are constantly under pressure to learn new things. Despite what most hard-core Unix users will tell you, real skills are not hundreds of commands memorized along with their syntax; your professionalism is measured by the ability to creatively [...]
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Example of just-in-time design : Refactor to Open-Closed

by Pawel Bejger February 11, 2014 Architecture
Thumbnail image for Example of just-in-time design : Refactor to Open-Closed Programming is an art of finding the right balance between making software insufficiently flexible and overly complicated. If your code is of poor quality it is usually not easy to change (under-design). While, if your code is too flexible it is usually too complex (over-design). How to find the right balance?
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Threading in C#: 7 Things you should always remember about

by Pawel Bejger January 21, 2014 Best practices
Thumbnail image for Threading in C#: 7 Things you should always remember about Have you ever spent a few hours on trying to debug a non-deterministic problem occurring in your multi-threading application? If so, then you should definitely read this article. If not it is anyway a good way of revising your current knowledge about threading challenges in C#.  Being aware of some common facts about threading can [...]
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Let the UI Shine with WebGL

by PBorowa November 6, 2013 GOYELLOblog
For quite some time now we have been hearing this buzz word WebGL and perhaps just as most of you I have seen it as a way of making old 3d games available to the classics enthusiasts via browser without having to bother with installation and OS requirements. But, as it turns out, there is [...]
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Image recognition on mobile devices

by Daniel Dekański October 29, 2013 Mobile
Image recognition is one of the buzz-words of our times. Facebook has acquired Face.com with its flagship product — facial recognition app — and invested huge money to better suggest who’s who on the images uploaded to the service by over a billion of its users. Google+ Photos uses image recognition technology to make photos [...]
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